8/7/2023 0 Comments Bloodhunt archetypes![]() The weapon must have the two-handed or versatile property for you to gain this benefit. When you roll a 1 or 2 on a non-rite damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. You gain a +2 bonus to attack rolls you make with ranged weapons. You can’t take a Fighting Style option more than once, even if you later get to choose again. Fighting StyleĪt 2nd level, you adopt a style of fighting as your specialty. You can use Blood Maledict twice between rests starting at 6th level, three times starting at 13th level, and four times starting at 17th level. Once you use this feature, you must finish a short or long rest before you can use it again. Creatures that do not have blood are immune to blood curses unless you have amplified the curse. An amplified curse gains an additional effect, noted in the curse’s description. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse by taking necrotic damage equal to one roll of your hemocraft die. ![]() Each time you learn a new blood curse, you can also choose one of the blood curses you know and replace it with another blood curse.Įach time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Hemocraft save DC = 8 + your proficiency bonus + your Hemocraft modifier (your choice between Intelligence and Wisdom) Blood MaledictĪlso at 1st level, you gain the ability to channel-or sometimes sacrifice-a part of your vital essence to curse and manipulate creatures through hemocraft magic. The saving throw DC is calculated as follows: Some of your features require your target to make a saving throw to resist the feature’s effects. The Hunter’s Bane also empowers your body to control and shape hemocraft magic, using your own blood and life essence to fuel your abilities. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures. ![]()
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